Why Alteruna?

We bridge the gap between the complexity of real time network programming and the artistry of creators in all disciplines.

Fair and competitive pricing over the development cycle

Prototype your game for free, develop it at a low and fixed cost and launch with prepay and postpay for additional traffic. All plans come with free concurrent users (CCU), free number of sessions and room hours.

A complete solution

Alteruna Multiplayer is a platform- and application independent, scalable, high performance and packaged all-in-one cloud solution for developing, deploying and running multiplayer applications.

No network programming required

A Unity creator should be able to add multiplayer to a game, without having network programming skills. Just drag and drop and synchronize transformations, statistics, voice and more in the editor and configure them after your needs. Focus on game logic, not on complex network programming!

Official free Unity SDK with time saving tools and features

Our tools and features are developed with one single purpose, to save you time. We offer you text chat, network LOD, pooling, decorators and lobby. More features and tools will come!

Outstanding performance

The low overhead transport protocol over UDP ensures high speed package transfer between all clients. Less data traffic will be sent and received to boost performance of your game.

Download, connect and start developing – no registration needed !

Getting started is easy. Download your package in the Unity Asset Store. You are now ready to develop your game and connect to the multiplayer network! No registration will be required.

Peer-to-peer multiplayer

Alteruna also offers local (LAN) multiplayer services. Any client can take a two-fold role as both a client and a server. No hosted servers will be required!

XR-support

Alteruna is experienced in virtual reality since many years. We have developed VR-simulators for surgery and medical treatment. We have our own advanced physical hand interaction technology based on object detection and gesture recognition with machine learning.

And more!

Interpolation/Extrapolation/Lag compensation/Netcode rollback

Built in lag compensation, interpolation, extrapolation and Netcode rollback for smooth visual rendering, client side prediction and for bad internet connections.

Multi-client Simulation in one Unity editor

Multi-client simulation for Alteruna Multiplayer enables multi-client testing and development within the same Unity instance. Development and debugging will be faster, eliminating the headache of having to re-build the project after every change.