Pricing and plans

Alteruna offers fair prices throughout the development stages. Test the solution for free without registration, develop the game at a low cost, launch it at a fixed cost and scale the game with no traffic limits.

All plans come with unlimited concurrent users (CCU).

Compare plans and features

TERMS & VARIABLES Evaluate Basic Plus Pro Enterprise
Licens (EULA)
unity Asset Store End User License Agreement (EULA) the alteruna EULA
Unity Alteruna Alteruna Alteruna Alteruna
For any application
The price plans are for any multiuser application, not only games.
Instant stop subscribe
Stopping, deleting and upgrading a subscription is immediate but no refund for the started subscription period.
Contact us
Registration
The "Evaluate" plan does not require registration
Additional data traffic
Additional data traffic for "PRO" at $0.10 per Gigabyte. "Enterprise": Contact us!
Prioritised Support
Prioritised support through extended channels
Network storage limits
Cloud storage limits for network prefs (Alteruna's version of player prefs): 32b values / no. of strings / string length
5/2/64 16/8/128 64/16/256 1024/512/1024 Contact us
Data traffic included
Gigabytes of data traffic included per month
1 GB 3 GB 10 GB 60 GB Contact us
Price
Monthly cost
Free Free $4.99 $29 Contact us

TOPOLOGY Evaluate Basic Plus Pro Enterprise
Shared state
The play room has state authority but the clients control the state of their own objects.
Client–Server
The overall architecture of Alteruna Multiplayer
Peer-to-peer
In a peer-to-peer network the interconnected nodes ("peers") share resources amongst each other without the use of a centralised server.

Partner enquires? Investors? Please contact us!


DATA / TRAFFIC Evaluate Basic Plus Pro Enterprise
Unreliable messaging
Connection-less protocol that does not guaranty delivery of packets.
Reliable messaging
Reliable delivery of packets to the receiver.
Remote procedure calls
A communication protocol (RPC) that permits program on different computers to request a service without having to understand the network's details.
Websocket
Data transfer for web applications.

CLOUD Evaluate Basic Plus Pro Enterprise
Cloud service
Alteruna uses the world's top cloud network providers for its global cloud multiplayer service.
Scalable
Alteruna Multiplayer scales seamlessly for users, rooms and servers over the globe.
Flexible plans / traffic limits
Instantly upgrade plans and, at the end of the period, downgrade plans. Alerts when traffic limits are closing but no abrupt stop.
Unlimited concurrent users
The service will scale automatically to the actual number of concurrent users.
Unlimited session length
There will be no limit to a game session when users are logged in to a room.
Unlimited room hours
The aggregated session lengths (room hours) will be unlimited during the billing period.
Select server location
Select the cloud region closest to you and your co-developers and players.
Prepaid data traffic pots
The price plan supports the purchase of prepaid data traffic pots.
Postpaid data traffic
The price plan supports postpaid billing of the additional data traffic used for a billing period.
Dedicated servers
The price plan supports dedicated servers for a single client or a single game.
Self hosting
The price plan supports self hosting of servers or a combination of self hosting and cloud deployment.
Multiple play regions
Alteruna allows users to select their preferred play region from a list of multiple regions.
Persistent play rooms
Store sychronized objects in scene that will stay persistent after server restartPersistent .
WEB Evaluate Basic Plus Pro Enterprise
Account / License analytics
The dashboard with account and license information.

Free

FEATURES Evaluate Basic Plus Pro Enterprise
Cross platform
Alteruna Multiplayer supports cross platform functionality from the game engine.
Network LOD
Level of detail (LOD) applied to the data traffic between clients. Area of Interest end goal is that each client only receives data about objects relevant to them.
Text chat
Instant text messages between the players.
Physics synchronization
The multiplayer synchronisazion (transforms)of physics simulations
Input lag compensation
Centralised event distribution.
Field synchronization
Synchronize your data through normal fields in your script by adding the [SynchronizableField] attributes to them.
Method synchronization  
Synchronize your data through normal methods in your script by adding the [SynchronizableMethod] attributes to them.
User authentification encryption
The user ID will be encrypted.
Network prefs
Persistent network storage of user generated data such as levels, scores, chat history etc will be stored and regenerated the next session.
On demand compression
Easily compress any type of data using any of the included compression methods.
WebGL
Support for WebGL run time and builds, enables real time multiplayer web applications, using web browdsers only.
Server-side object ownership
A feature designed to prevent cheating and unauthorized modifications to objects within a software application. The system isd designed to ensure data integrity, security, and fairness.
Network event log
Analyze the multiplayer events without having to add debug logging everywhere in the code.
Interpolation / extrapolation
Methods to predict movements and render them smothly, even when there are lags.
Netcode Rollback
Client side predicition of movements adjusting the position of an object and reduces the perceived latency.
On demand encryption
Any data such as features, tools, text etc can be be encrypted on demand.
Voice chat
Synchronous audio between the players.
Matchmaking
Matchmaking allows players to connect to eachother online for play sessions.
Multi-client simulation
Enables multi-client testing and development within the same Unity instance, without having to build the project.

Free

$4.99

/month

$29

/month