Training simulators for surgery and medical treatments

Alteruna sees immersive technologies like VR and AR as frontrunners of new ways to interact with people. Advanced hand interaction will connect physical objects to virtual ones. Artificial intelligence (AI) will facilitate skills acquisition and assessment. Advanced multiplayer solutions will let anyone participate, from anywhere, using any device.

Our commitment

TeamSimulator is a training platform that bridges the gap between training needs and being able to train. We provide training at your fingertips, regardless where you are and what device and technology you use. We apply this solution to healthcare and to other industries.

What immersion in virtual reality is about

This is an illustration of VR in Alteruna’s TeamSimulator. The person in the video has been copied into the virtual surgery room to illustrate the sensation of being there. This is the fundamental quality of virtual reality. The user will be immersed in VR and interact with the objects and the avatars (users) there.

Resuscitate

Safer surgery

Everyone should practice cardiopulmonary resuscitation (CPR), ie giving cardiac compressions, using defibrillators and blowing air into the lungs of a fellow human being with cardiac arrest. More and better training saves lives. We recreate cardiac arrest at home, at work or in the hospital. The manikin on the floor becomes a patient who reacts to the chest compressions and the defibrillator

Alteruna has a vision of safer surgery and less harm to patients. Patients undergoing surgery should have faith in their surgeons and nurses. They should have confidence in them being well trained and able to provide the best care possible. The mission of Alteruna is to develop this software for training health care professionals.

Alteruna is developing an advanced physical hand interaction technology based on object detection and gesture recognition with machine learning. The user’s own hands will continuously be tracked and rendered in their proper orientation, position and real-world scale. This allows for more exact interacting with virtual elements using hands only. Complex controllers that increase the learning curve will no longer be needed. The technology will allow for full body simulation and natural orientation in all our products. What is natural in the real world, feels natural in the virtual world.

Alteruna is part of the Terminet-consortium. It is a fully sponsored EU-project over three years. 27 European universities, research organisations and tech companies develop the future of Internet of Things (IoT). Alteruna’s TeamSimulator will serve as the testbed for multi-user training in healthcare, using Alteruna’s own low latency interactive streaming over 5G.

Stryker AB, a subsidiary of the international medtech supplier Stryker, has licensed Alteruna’s TeamSimulator. Hospitals in the four Nordic countries are using the training simulator for hip surgery training. It is procedural training for a trochantric fracture, a common trauma when elderly people fall. The simulator supports Stryker’s Gamma3 implants and operative method.

Alteruna enhanced hand interaction

International Medtech licenses TeamSimulator

Alteruna participates in EU project for IoT